Unit 73 - Sound

Unit 73 - Sound

Unit 73 - Sound:

Aircon
white noise
ocean

  • Sounds are made from sine waves.
  • The medium is the air.
Wave length = from one starting point to another same point
Wave length is measured in frequency/Hz (how frequent it occurs)
Amplitude is measured in Lambda
Human's can hear from 20 Hz - 20 KHz
Image result for high frequency and low frequency wavesImage result for lambda symbol






Waves lengths = how many times you hear it per second, if you hear something 500 times in a second then its 500Hz

Middle 'C' Hz = 261Hz

Violin
Piano

 Timbre = Tone Colour (quality of the sound)
Vibrations of harmonics at the same time producing the pitch.
Timbre (tone quality, color) is what differentiates two sounds in the same frequency (same note). For example, the Do (C) note played in a guitar has a really different sound of a Do (C) when played in keyboard or flute. This means that these instruments have different timbres.
timbre of the instruments

Loudness = level of sound. Measured in dBs.
Voice = 5.5PPM
SFX  = 4.5PPM
Music = 3.5PPM

Avoid Distortion. https://www.youtube.com/watch?v=uL1iyPu5Bt8 here is an example of distortion in a audio clip.


Sound source = pressing of a key, your feet steeping on a surface which can be used in Foley etc...
Overwatch showcase of voice lines and game sounds - https://www.youtube.com/watch?v=JfLkwHwCA2I
In overwatch the would have used voice actors and Foley to create the sounds used in the vidoe above. The would have done this by first recording the voice actors then using a editing software such as WavePad, Audacity and 
Soundation.

Purpose of game sound-

  • Atmosphere
  • immersive (gun needs sound)
  • brings game to life
  • Sound to force player to feel
  • Character definition
  • Inform Player
Examples of game audio:
Psychology:

Sounds need to be balanced

What sounds do you need to create calm:
Music- for the music this will be the background setting to create a calm atmosphere 
high pitch
major key

SFX - the sound effects of the trees and birds will make the scene feel a lot more immersive which will make them feel more calm

Voice - then having a calming voice, like gandalf, it will calm the player more


Audio environment link:

League of Legends audio environment:

I-nterface = ping sounds in league of legends, the menu sounds in the shop when you buy items https://www.youtube.com/watch?v=RSmCwy1eqSk
Z-one = Ambient jungle sounds https://youtu.be/JoM1YxRCLDM?t=117
A-ffect = DJ Sona's background music https://www.youtube.com/watch?v=mgLTNCMzd9Y

One of the main sound designers for league is Adam Swanson.
On this link you can see all of his work to do with the game.

Sound sources:

  • Company source library (buy)
  • Foley (buy)
  • Voice acting (buy)
  • Software - Audacity, logic, garage band, adobe audition
I - i would source the sound for interface through sound libraries because i could find lots of basic sounds which would work well in a H.U.D https://sonniss.com/sound-effects/

E - i would use foley do source the effects for the game https://wabisabisound.com/services/

Z - for zone i would also use a sound library to source the background sound for my game




Methodology 
Image result for omni directional mic


rifle shotgun - 416






Ideal dimensions for recording rooms can be calculated by using the following ratios: #1 Smallrooms > Height=1, length=1.6, width=1.25. In other words, to build a small music studio, the ceiling should be 10 feet, the width 12 1/2 feet and thelength 16 feet

How to record sound voice lines 
  • plan 
  • script (ahhhhhhhhhh)
  • software (ro tools)
  • voice actor (Sean Bean)
  • recording room (123 Studios, Peckham, south east London)
  • chairs (no wheels)
  • uni directional 
  • mic  / boom arm 
    (SM58 Dynamic Microphone)
  • .Flac lossless




https://helpx.adobe.com/media-encoder/how-to/use-adobe-media-encoder.html
Legal 

GTA PEGI




1)Copyright , Pegi rating
















2)
3) Advisory from parents and children on what they think the game should be rated
 https://www.commonsensemedia.org/game-reviews/grand-theft-auto-v/user-reviews/child

4)
https://uk.ign.com/wikis/gta-5/Soundtrack_and_Radio

5)

6)

7) 



music 

Lawsuits 


Fallout 4 Song sued 

https://kotaku.com/morally-indefensible-fallout-4-commercial-leads-to-la-1796761416 


"While he found the commercials as they were made to “have no redeeming value”, DiMucci says that had he been involved in negotiations, he would have tried to steer the clip in a different direction."




Gears of war Voice 

https://www.gamesindustry.biz/articles/2017-01-12-microsoft-epic-sued-over-gears-of-war-character


The Gears of War series' Cole Train character has been criticized as a two-dimensional stereotype, but now a Pennsylvania man is alleging the character is essentially him. As reported by TMZ, former pro football player and pro wrestler Lenwood Hamilton has filed suit against Microsoft, Epic Games, and Cole Train voice actor Lester Speight, saying they stole the character's likeness and voice from Hamilton.






























5th June 


https://www.youtube.com/watch?v=8ff8Mg31k34



















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