78
Unit 78 Digital Graphics
.pds project file type with layers
RGB(A) Red,Green,Blue,Transparent
.png .jpg .bmp .tif .tga
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https://prezi.com/7_ofdvjw02ps/the-hunger-games-poster-analysis/
How to make a gaming poster: https://www.youtube.com/watch?v=42nNiJsQ9N8
https://www.1001fonts.com/video-game-fonts.html
Crocs is a fps battle royal where the objective is to be the last one standing on a sever full of 99 other players.with this game you can customise your character to how you like with hats and other gear all this is only cosmetic and hold no advantage at all.the items I speak of are found in creates around the map and you can also by items off the store.Unlike other battle royals games there are npc creatures in the map to keep you on your toes.such as the native trip that have a swarming feature and if you dont keep them quick enough more come and the fight gets harder.this game has a bright future and has a unique concept and i can see it going far.
Crocs is a fps battle royal where the objective is to be the last one standing on a server full of 99 other players.with this game you can customise your character.Unlike other battle royale games there are npc creatures in the map keeping you on your toes.this game has unique concept.
Unique
Artistic Style
The art style for this game will be photorealistic this is due to the fact that most games in this genre do really well in the photorealistic. In personal oppion I feel the more the game looks real the more immersed the player will become and the more the will connect with the game and create feelings for the game and the people inside.
Graphics
The game will have a photorealism battle royal in first person this allows the player to once again feel more emersed with the game and playing it through the eyes of the player allows you to feel like your really there on the radioactive island.
The game will have a photorealism battle royal in first person this allows the player to once again feel more emersed with the game and playing it through the eyes of the player allows you to feel like your really there on the radioactive island.
Concept Art
Texture
The art style used is photo realistic as this gives you the best experience. most other games of this genre are photorealistic so we thought its best for the type of game we are making.
Examples of texture we will be using.
The art style used is photo realistic as this gives you the best experience. most other games of this genre are photorealistic so we thought its best for the type of game we are making.
Examples of texture we will be using.
This texture is the basic texture of the ground around the map. Added detail will be added with 3d grass and muddy patches. Depending on what part of the island the ground will be in will depend on the colour of the grass is different shades of mostly green but some spots of brown being where the radiation is most prominent.
This is a UV texturing of a pistol this is the style of textures we will be planning to go for.
Uv mapping is most important in this game as its the method used to make the objects in the game realistic and without that the game would look rather bland.
How i Develop my poster
Step 1
I set up photoshop to have my page in a portrait position and at the size of A5.
Step 2
I then created a new layer and called it background.
I used the gradient tool to make the background fade from dark to light green left to right across the page.
Step 3
I used the text tool to place the name of the game down the screen on the left side.I added the text onto a new layer called tittle
Step 4
I selected a photo online of a jungle that looks similar to the type of jungle we have in the game i pasted the picture onto a new layer and then set the opacity to 75% and changed the picture of the image to a light green.
compression
lossy
lossless
RGB(A)
Vector ( No blur when scaled) Large memory
Raster (blurred when scaled) Small memory
Resolution
The dpi of my poster is
300.
Pixel and aspect-ration
1080
game frame size
Storage and Naming conversation
min spec
Name_Location_object_00001
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